vendredi 25 septembre 2015

[VIDEO] Flash ability

Hi everyone! As promised, I uploaded a video where you can see some moving into a test map. As you may see, the character doesn't have any warrior skin nor sword, but this is temporary. I focus on developing the features and will then focus on the game's aesthetics. So, here's the video!

mercredi 23 septembre 2015

Player ability: Flash!

Hello everybody! Today I worked on a feature for the players called by many moba players "the blink". It's basically your character being teleported on a short distance, allowing it to avoid attacks, or to jump in the action! They are some bugs (like you can actually go on high obstacles, as the max distance is 10 meters), but it should be over soon. I will upload a video of this during the week, so you guys can see it. Oops, didn't I mention earlier that we now have a Youtube channel? You can access it here! That's all for today!
Thanks,
lacaulac

mardi 22 septembre 2015

Quick presentation

Hello everybody, I'm lacaulac, and I'm proud to present you the Hell's Blade project. Hell's Blade aims to be a UE4 game, with a gameplay similar to a hack'n'slash. For doing short, you'll be in a multiplayer arena and you'll fight against other players, trying to access the objective of the map(for exemple, a flag to take back to your spawn, or a point to stay on for gaining points). The graphical style is near Infinity Blade(as I'll mainly use assets from this game) and Diablo(or that's what my friends say at least .-.). So, I hope you'll enjoy playing this game, and if you got any suggestion, feel free to contact me :)
Thanks,
lacaulac

PS: Here are some screenshots from maps I made for making an idea of the style: